Version 0.1.0
Well, I'm not sure about the Mac build, but the Windows build works. So, I've decided to press forward.
Today, I worked the unit generation algorithm. Right now, I can only build two units: a Rifle Squad (light infantry; the basic unit) and a Weapons Squad (heavy infantry; essentially the "Mech" soldier from Famicom Wars).
While right now, they don't generate anything on the map, the game knows there. Tomorrow, I should be able to start basic movement logic.
Nothing too impressive to show, except for the "Deploy Units" menu. Although, now that I'm looking at it, it looks sort of small. I'll probably make it bigger.
Screen:
You might notice the characters.
I took them rather shamelessly from a rip done by "NO Body" (seriously, that's his/her online alias), to kudos to that individual. The source is from Super Famicom Wars. I want to have my own graphics, and I don't plan on releasing a final product with these. However, that's not a big concern right now, so I'm using someone else's work. My bad.
Anyways, each unit should also be identified on the map by chevrons. One chevron (i.e. the Rifle Squad and the Cavalry Scouts) means a more junior unit per branch. Following the traditions of the U.S. Army, the chevrons are color-coded; I didn't pick the colors at random! Light blue for infantry units, yellow for armor units, scarlet (which I'm very certain is just plain ol' red) for the artillery pieces, and buff (a golden color) for the logistic unit, the Supply Convoy (Sustinendum Victoriam!).
Expect a tech demo around 0.1.2 or 0.1.3. You'll be able to create units, and move them, but not battle 'em.
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