01 October 2009

Status update

Well, I'm currently mired in ver. 0.1.2. It's going alright. Nothing to release today that can't wait another day of two.

Essentially, right now, I have the build menu (or "Deploy Units") so that the Red Army can build units on its HQ. The units then appear on screen. They are still until the cursor is over them, then they move (only three frames, but it's movement!).
But, I've had to do a lot of debugging today (stupid brackets), so I don't think I'm going to work anymore on the code tonight.

Unfortunately, I'll be missing a large chunk of my day tomorrow taking my car to be repaired. I'll have the evening, though, so that should be okay.

TO DO for 0.1.4 (or 0.1.5):
- Allow Blue Army to build units
- Tie the building of units to available funding
- Finalize movement logic (I'll need to do some research...)
- Flag units that were recently created or completed an action
- Reset this flag at the end of a turn

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